

On import, Unity uses the Material description embedded within the FBX file to generate the Materials. Import via MaterialDescription (Experimental) If you want to customize how Unity generates Material via scripting, choose the Import via MaterialDescription (Experimental) mode instead. On import, Unity applies a set of default rules to generate Materials. Use Unity’s default diffuse Material instead.

More info See in Glossary hides the rest of the settings on this tab.ĭo not use any Materials embedded within this Model. When you choose None from this drop-down menu, the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. Propertyĭefine how you want Unity to generate or import the Materials for your Model. If your Model has Textures, you can also extract them into your Project using the Extract Textures button. The Materials tab defines how Unity imports Materials and Textures

If the Model has Materials, Unity imports them as sub-Assets. When Unity imports a Model without any Material assigned, it uses the Unity diffuse Material. You can also drag drop files/output paths in to relevant textboxes.Īny issues/feature requests, just note them here and I'll see what I can do.You can use this tab to change how Unity deals with Materials and Textures when importing your model. Clicking on an asset will attemp to load it in the asset viewer window (Supports most text/image/model file formats. Once extracted, you can search through the extracted assets (via name/file type) The tool will then extact all the files in the unitypackage file to your specified output folder. Add the path where you want the assets stored in the 'Output' textbox. Add the 'unitypackage' path to the 'File to extact' textbox (If you click 'Select' it will open a file select window automatically pointing to the default 'unitypackage' folder) So I made my own, which I'm sharing here if anyone else would find something like this useful: (The tools/script I found I couldn't get to work) I've recently started playing around with Unity and wanted to create an assets library but couldn't find a tool that would let me extract the assets from a.
